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Summer Flag League Overview

Welcome to the Summer Flag League (SFL) — a community-driven league that lives our standards: Professional Football for Passionate People!

  • 5 players vs 5 players; review 'Gameplay' for more details.

  • We are adult focused, but designed to accommodate younger ages as well.

  • Our rules offer each individual player the choice between mild contact or no contact.

  • 2026 Season Start: Sign-ups open April 6th, 2026.

  • Cost: Just $15 per player — one of the most affordable leagues around! Don't let the price fool you - Our dedication to the sport is superior to any attempted competitors.

  • Practices are allowed but never mandatory. Players are not required to attend every game. But the league needs to be aware of scheduling conflicts.

  • Position Flexibility: Players can switch positions at any time, based on the team’s strategy.

  • Team Colors: Each team has a unique color scheme. Players are required to wear colors that match their team as closely as possible on game days.

    • Team jerseys are available for those who want them, but no one is ever required to purchase them. No teammate may pressure another to buy one.

    • If there are any concerns, contact us at sflfootball@usa.com or (680) 255-2016.

  • Language Policy: No foul or vulgar language allowed. We play in a public park — let’s keep it respectful for all ages.

  • Most importantly — HAVE FUN! This league is about building friendships and enjoying the game.


Team Color Schemes

Team Name      |      Colors

Dead Militia              Blue / Yellow

Embrace                    White / Black

Glaciers                     Light Blue / Dark Blue

Grizzlies                    Maroon / Silver

Lancers                     Blue / Red

NEMESIS                   Green / Black

Resistance                Purple / Yellow

Stormrushers          Black / Red

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Explanation of Terms Used In The SFL:

Block Duration - This is measured in seconds and is only tracked for players that play a minimum of 15 snaps at the Snapper position. The time shown is the average time the player holds their block before the defensive player beats them. The league average is 1.1s.

DCR - Defensive Coverage Rating; The rate is a %, and is calculated based on how well a defensive player keeps an offensive player from being open while the offensive player is running routes.


Snap Accuracy - This stat is tracked based on how many snaps are accurately given to the Quarterback. Example: The Snapper has 10 good snaps to the QB out of a total of 20 snaps, that Snapper's Snap Acc is 50%

Positions:
DB - Defensive Back; This defensive position is a vague term for any defensive player that plays either zone defense or targets a single offensive receiver or running back to cover. The DB can be up at the Line of Scrimmage or can hang back deep.

LB - Linebacker; The Linebacker is a diverse defensive position that often splits time between blitzing, covering the Snapper, and covering the Quarterback.

LM - Lineman; Commonly known as a Defensive Lineman, this player often blitzes or targets the Quarterback. This position doesn't line up anywhere beyond the edge of the 5' Buffer and may sometimes cover the Snapper.

QB - Quarterback; This offensive position is commonly the playcaller and receives the football from the Snapper. The QB often hands the ball off to the RB, passes the ball, or runs with the ball themselves.

RB - Running Back; The running back is an offensive position that often gets handed the ball and runs with it. The RB lines up in a variety of ways. The RB will often run, pass, catch, or block depending on what the offensive play is.

S - Snapper; The player that snaps the ball on offense. While we don't use the term "Center" due to the versatility of this position in the SFL, this position is commonly known as the "Center" in other leagues. The Snapper can be a blocker and/or receiver at any point after snapping the ball.


WR - Wide Receiver; The receiver is the offensive player that generally lines up at the line of scrimmage wide of the Snapper then runs routes to catch the ball.

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